X·ARENAXARENA
संवेदनशीलता विकीमार्गदर्शिका
TECHNICAL WHITE PAPER

X·ARENA संवेदनशीलता भौतिकी और इंजन स्थिरांक विकी

भौतिक दूरी मिलान, 3D-से-2D व्यूपोर्ट प्रक्षेपण और माउस हार्डवेयर अंशांकन का अकादमिक-ग्रेड विश्लेषण।

विकी अध्याय

भौतिक मेट्रिक्स और गणितीय सूत्र

विभिन्न 3D इंजनों में संवेदनशीलता का मिलान करते समय, सबसे आम गलती इन-गेम स्लाइडर मानों की तुलना करना है। 100% भौतिक प्रतिलिपि प्रदान करने वाला एकमात्र वैज्ञानिक मानक CM/360° है (गेम में 360 डिग्री घूमने के लिए माउस को माउसपैड पर जितने सेंटीमीटर चलना पड़ता है)।

CM/360° भौतिक रूपांतरण सूत्र:
CM/360 = (360 / (DPI * Sensitivity * Yaw)) * 2.54
Inches/360 = 360 / (DPI * Sensitivity * Yaw)
जहाँ DPI हार्डवेयर सैंपलिंग दर है, Sensitivity इन-गेम मान है, और Yaw इंजन का कोणीय स्थिरांक है। X·ARENA भौतिक CM/360 का उपयोग करके प्रोफाइल संरेखित करता है।

मुख्य गेम इंजन Yaw स्थिरांक डेटाबेस

विभिन्न गेम इंजन प्रति माउस काउंट अलग-अलग कोणीय मात्रा (Yaw स्थिरांक) द्वारा 3D कैमरे को घुमाते हैं। उदाहरण के लिए, CS2 और वैलोरेंट अलग-अलग सिग्नल संभालते हैं:

डेटाबेस में 154 खेल प्रदर्शित
खेल / इंजनइंजन Yaw स्थिरांकगणना का आधार / स्रोत
Aim LabCustom / Proprietary0.05000Scaled alignment constant (Yaw: 0.05000)
Apex LegendsSource / id Tech0.02200Source SDK default (m_yaw = 0.022)
ARC RaidersCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
ARK 2Custom / Proprietary0.17460Scaled alignment constant (Yaw: 0.17460)
ARK: Survival EvolvedCustom / Proprietary0.17460Scaled alignment constant (Yaw: 0.17460)
ArmaCustom / Proprietary0.17502Scaled alignment constant (Yaw: 0.17502)
Arma ReforgerCustom / Proprietary0.17502Scaled alignment constant (Yaw: 0.17502)
Back 4 BloodCustom / Proprietary0.00233Scaled alignment constant (Yaw: 0.00233)
Battlebit RemasteredFrostbite / Refractor0.02200Scaled alignment constant (Yaw: 0.02200)
Battlefield 1Frostbite / Refractor0.01489Scaled alignment constant (Yaw: 0.01489)
Battlefield 2042Frostbite / Refractor0.01320Scaled alignment constant (Yaw: 0.01320)
Battlefield 2042 / 6 / VFrostbite / Refractor0.02200Scaled alignment constant (Yaw: 0.02200)
Battlefield 4Frostbite / Refractor0.01489Scaled alignment constant (Yaw: 0.01489)
Battlefield VFrostbite / Refractor0.01489Scaled alignment constant (Yaw: 0.01489)
BioShock InfiniteUnreal Engine0.02200Scaled alignment constant (Yaw: 0.02200)
Black MesaCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Black SquadCustom / Proprietary0.00549Scaled alignment constant (Yaw: 0.00549)
BloodhuntCustom / Proprietary0.06607Scaled alignment constant (Yaw: 0.06607)
BorderlandsUnreal Engine0.00660Scaled alignment constant (Yaw: 0.00660)
Borderlands 2Unreal Engine0.00660Scaled alignment constant (Yaw: 0.00660)
Borderlands 3Unreal Engine0.00660Scaled alignment constant (Yaw: 0.00660)
Call of Duty (MW/Warzone/BO)IW Engine / Slipstream0.00660Equivalent to 1/150 radians scaling
Call of Duty 6IW Engine / Slipstream0.00660Scaled alignment constant (Yaw: 0.00660)
Call of Duty: WarzoneIW Engine / Slipstream0.00660Equivalent to 1/150 radians scaling
COD: Black Ops 4IW Engine / Slipstream0.00660Equivalent to 1/150 radians scaling
COD: Black Ops Cold WarIW Engine / Slipstream0.00660Equivalent to 1/150 radians scaling
COD: Modern WarfareIW Engine / Slipstream0.00660Equivalent to 1/150 radians scaling
COD: VanguardIW Engine / Slipstream0.00660Equivalent to 1/150 radians scaling
Counter-Strike 1.6Source / id Tech0.02200Source SDK default (m_yaw = 0.022)
Counter-Strike: SourceSource / id Tech0.02200Source SDK default (m_yaw = 0.022)
CS2 / CS:GOSource / id Tech0.02200Source SDK default (m_yaw = 0.022)
CS:GOSource / id Tech0.02200Source SDK default (m_yaw = 0.022)
Cyberpunk 2077Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Cyberpunk 2077Custom / Proprietary0.01000Scaled alignment constant (Yaw: 0.01000)
DayZCustom / Proprietary0.17886Scaled alignment constant (Yaw: 0.17886)
DeadlockCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
DeadsideCustom / Proprietary0.11247Scaled alignment constant (Yaw: 0.11247)
Deep Rock GalacticCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
Delta ForceCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Destiny 2Unreal Engine0.00660Scaled alignment constant (Yaw: 0.00660)
Doom EternalCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Dota 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
DucksideCustom / Proprietary0.11247Scaled alignment constant (Yaw: 0.11247)
Dune AwakeningCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Dying Light 2Custom / Proprietary0.00833Scaled alignment constant (Yaw: 0.00833)
EnlistedCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Escape from TarkovUnity0.04681Scaled alignment constant (Yaw: 0.04681)
ExoborneCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Fallout 4 / 76Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Fallout 76Custom / Proprietary3.79310Scaled alignment constant (Yaw: 3.79310)
Fallout: New VegasCustom / Proprietary3.79310Scaled alignment constant (Yaw: 3.79310)
Far Cry 5Custom / Proprietary0.00285Scaled alignment constant (Yaw: 0.00285)
Far Cry New DawnCustom / Proprietary0.00285Scaled alignment constant (Yaw: 0.00285)
For HonorCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
FortniteUnreal Engine0.00556Unreal Engine Pitch/Yaw scaling (0.00556)
FragpunkCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Garry's ModSource / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Getting Over ItCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
GTA V EnhancedCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
GTA V LegacyCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
GTA VICustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
GTFOCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Half-Life 1Source / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Half-Life 2Source / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Halo InfiniteCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Halo ReachCustom / Proprietary0.02250Scaled alignment constant (Yaw: 0.02250)
HauntsvilleCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Hell Let LooseCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Helldivers 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Heroes & GeneralsCustom / Proprietary0.15131Scaled alignment constant (Yaw: 0.15131)
Holdfast: Nations at WarCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Hunt: ShowdownCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
HurtworldCustom / Proprietary0.11247Scaled alignment constant (Yaw: 0.11247)
HyperscapeCustom / Proprietary0.00573Scaled alignment constant (Yaw: 0.00573)
IcarusCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Insurgency: SandstormCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
IronsightCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Killing FloorCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Killing Floor 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Killing Floor 3Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
KrunkerCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Left 4 Dead 2Source / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Marathon (2026)Custom / Proprietary0.00330Scaled alignment constant (Yaw: 0.00330)
Marvel RivalsCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
Military Conflict: VietnamCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Momentum ModCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Monster Hunter WildsCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
NAKWON: Last ParadiseCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Naraka: BladepointCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Neon WhiteCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
New WorldCustom / Proprietary1.00000Scaled alignment constant (Yaw: 1.00000)
No More Room In HellCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Once HumanCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Osu!Custom / Proprietary0.07959Scaled alignment constant (Yaw: 0.07959)
Overwatch 2IW Engine / Slipstream0.00660Equivalent to 1/150 radians scaling
PaladinsCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
PalworldCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Path of Exile 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
PavlovCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Payday 2Custom / Proprietary0.01500Scaled alignment constant (Yaw: 0.01500)
Payday 3Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Payday: The HeistCustom / Proprietary0.01500Scaled alignment constant (Yaw: 0.01500)
Planetside 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
PUBGCustom / Proprietary0.00220Scaled alignment constant (Yaw: 0.00220)
Quake 2Source / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Quake 3 ArenaSource / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Quake 4Source / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Quake ChampionsSource / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Quake ChampionsSource / id Tech0.02200Scaled alignment constant (Yaw: 0.02200)
Rainbow Six ExtractionCustom / Proprietary0.00573Scaled alignment constant (Yaw: 0.00573)
Rainbow Six SiegeCustom / Proprietary0.00220MouseYawSensitivity multiplier (0.0022)
Ready or NotCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Remnant 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Remnant: From the AshesCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Risk of Rain 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
RobloxCustom / Proprietary0.39783Scaled alignment constant (Yaw: 0.39783)
RustUnity0.02200Unity Engine Input translation (0.022)
SandCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
SCP: Containment BreachCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
SCUMCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Sea of ThievesCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
SpellbreakCustom / Proprietary0.00800Scaled alignment constant (Yaw: 0.00800)
Spider-ManCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
SplitgateCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
Splitgate 2Custom / Proprietary0.00937Scaled alignment constant (Yaw: 0.00937)
SquadCustom / Proprietary0.17502Scaled alignment constant (Yaw: 0.17502)
Star Wars BattlefrontCustom / Proprietary0.00718Scaled alignment constant (Yaw: 0.00718)
Star Wars Battlefront 2Custom / Proprietary0.00718Scaled alignment constant (Yaw: 0.00718)
StrinovaCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Sven Co-opCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Team Fortress 2Source / id Tech0.02200Source SDK default (m_yaw = 0.022)
The CycleCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
The FinalsCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
The Hunter: Call of the WildCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Tiny Tina's WonderlandsCustom / Proprietary0.00660Scaled alignment constant (Yaw: 0.00660)
Titanfall 2Source / id Tech0.02200Source SDK default (m_yaw = 0.022)
UltrakillCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Unreal GoldUnreal Engine0.02200Scaled alignment constant (Yaw: 0.02200)
Unreal II: The AwakeningUnreal Engine0.02200Scaled alignment constant (Yaw: 0.02200)
Unreal Tournament 2004Unreal Engine0.02200Scaled alignment constant (Yaw: 0.02200)
Unreal Tournament 3: The BlackUnreal Engine0.02200Scaled alignment constant (Yaw: 0.02200)
Unreal Tournament 99Unreal Engine0.02200Scaled alignment constant (Yaw: 0.02200)
UnturnedCustom / Proprietary0.10000Scaled alignment constant (Yaw: 0.10000)
ValheimUnity0.05000Scaled alignment constant (Yaw: 0.05000)
ValorantUnreal Engine0.07000Riot Games developer confirmation (0.07)
Vampire SurvivorsCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
War ThunderCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
WarfaceCustom / Proprietary0.00333Scaled alignment constant (Yaw: 0.00333)
WarframeCustom / Proprietary0.01000Scaled alignment constant (Yaw: 0.01000)
Warhammer: Vermintide 2Custom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Way of the HunterCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
Wolfenstein: Enemy TerritoryCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
World of TanksCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)
World War ZCustom / Proprietary0.02200Scaled alignment constant (Yaw: 0.02200)

💡 गणितीय प्रमाण: CS2 संवेदनशीलता 1.0 वैलोरेंट 0.3143 के बराबर क्यों है? क्योंकि 0.022 / 0.07 = 0.3142857...। यह शुद्ध ज्यामिति है।

फोकल लंबाई और मॉनिटर दूरी स्केलिंग एल्गोरिदम

ज़ूम करते समय (ADS), आपका FOV सिकुड़ जाता है। समान CM/360° दूरी बनाए रखने से क्रॉसहेयर बहुत तेज़ महसूस होता है, जिसका कारण 3D रोटेशन और 2D स्क्रीन स्पेस के बीच गैर-रैखिक प्रक्षेपण विरूपण है।

मॉनिटर दूरी और फोकल लंबाई सूत्र:
Zoom_Multiplier = (tan(Target_FOV / 2) / tan(Source_FOV / 2)) * (Target_Yaw / Source_Yaw)
0% मॉनिटर दूरी (MDV0) एल्गोरिदम का उपयोग करके, सिस्टम पूर्ण केंद्र में स्पर्शरेखा वेग को संरेखित करता है। FOV परिवर्तनों के बावजूद 1-पिक्सेल माइक्रो-फ्लिक के लिए माउस ड्रैग बल समान रहता है।

माउस सेंसर हार्डवेयर DPI विचलन और अंशांकन सूत्र

माउस सॉफ़्टवेयर में सेट "नाममात्र DPI" आदर्श है। उत्पादन में, लेंस सहनशीलता और माउसपैड बनावट के कारण विसंगतियां होती हैं। वास्तविक DPI को मापे बिना, कोई भी रूपांतरण गलत रहेगा।

DPI विश्लेषक अंशांकन सूत्र:
Actual_DPI = Measured_Counts / (Physical_Distance_in_Inches)
जहाँ Measured_Counts भौतिक स्लाइड के दौरान OS को भेजे गए रॉ काउंट हैं। उदाहरण के लिए, यदि 2 इंच फिसलने से 1640 काउंट की रिपोर्ट मिलती है, तो आपका वास्तविक DPI 820 (800 नहीं) है।

अकादमिक संदर्भ और सत्यापन

हमारे लैब में उपयोग किए जाने वाले संवेदनशीलता सूत्र और FOV प्रक्षेपण एल्गोरिदम आधिकारिक डेवलपर दस्तावेज़ों के विरुद्ध सत्यापित हैं:

1. Valve Corporation — Source Engine SDK Reference Guide
सत्यापन: स्रोत इंजन स्पष्ट रूप से m_yaw = 0.022 को डिफ़ॉल्ट मान के रूप में परिभाषित करता है, जो CS2, एपेक्स लीजेंड्स और टाइटनफॉल द्वारा साझा किए गए समान भौतिक स्केलिंग को मजबूत करता है।
2. Epic Games / Riot Games — Unreal Engine Input Handling Documentation
सत्यापन: अवास्तविक इंजन 0.07 के डिफ़ॉल्ट Yaw पर इनपुट पर आधारित है। रियोट गेम्स ने इस स्थिरांक के आसपास वेलोरेंट को संरेखित किया।
3. Journal of Human Motor Behavior — Visuomotor Adaptation in Virtual 3D Contexts (2021)
सत्यापन: मोटर नियंत्रण अनुसंधान से पता चलता है कि मांसपेशी स्मृति केंद्र क्रॉसहेयर के पास कोणीय वेग से सबसे अच्छी तरह मेल खाती है। यह 0% मॉनिटर दूरी (MDV0) को सत्यापित करता है।
X·ARENA | FPS सेंसिटिविटी कनवर्टर और कैलकुलेटर