| Aim LabCustom / Proprietary | 0.05000 | Scaled alignment constant (Yaw: 0.05000) |
| Apex LegendsSource / id Tech | 0.02200 | Source SDK default (m_yaw = 0.022) |
| ARC RaidersCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| ARK 2Custom / Proprietary | 0.17460 | Scaled alignment constant (Yaw: 0.17460) |
| ARK: Survival EvolvedCustom / Proprietary | 0.17460 | Scaled alignment constant (Yaw: 0.17460) |
| ArmaCustom / Proprietary | 0.17502 | Scaled alignment constant (Yaw: 0.17502) |
| Arma ReforgerCustom / Proprietary | 0.17502 | Scaled alignment constant (Yaw: 0.17502) |
| Back 4 BloodCustom / Proprietary | 0.00233 | Scaled alignment constant (Yaw: 0.00233) |
| Battlebit RemasteredFrostbite / Refractor | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Battlefield 1Frostbite / Refractor | 0.01489 | Scaled alignment constant (Yaw: 0.01489) |
| Battlefield 2042Frostbite / Refractor | 0.01320 | Scaled alignment constant (Yaw: 0.01320) |
| Battlefield 2042 / 6 / VFrostbite / Refractor | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Battlefield 4Frostbite / Refractor | 0.01489 | Scaled alignment constant (Yaw: 0.01489) |
| Battlefield VFrostbite / Refractor | 0.01489 | Scaled alignment constant (Yaw: 0.01489) |
| BioShock InfiniteUnreal Engine | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Black MesaCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Black SquadCustom / Proprietary | 0.00549 | Scaled alignment constant (Yaw: 0.00549) |
| BloodhuntCustom / Proprietary | 0.06607 | Scaled alignment constant (Yaw: 0.06607) |
| BorderlandsUnreal Engine | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Borderlands 2Unreal Engine | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Borderlands 3Unreal Engine | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Call of Duty (MW/Warzone/BO)IW Engine / Slipstream | 0.00660 | Equivalent to 1/150 radians scaling |
| Call of Duty 6IW Engine / Slipstream | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Call of Duty: WarzoneIW Engine / Slipstream | 0.00660 | Equivalent to 1/150 radians scaling |
| COD: Black Ops 4IW Engine / Slipstream | 0.00660 | Equivalent to 1/150 radians scaling |
| COD: Black Ops Cold WarIW Engine / Slipstream | 0.00660 | Equivalent to 1/150 radians scaling |
| COD: Modern WarfareIW Engine / Slipstream | 0.00660 | Equivalent to 1/150 radians scaling |
| COD: VanguardIW Engine / Slipstream | 0.00660 | Equivalent to 1/150 radians scaling |
| Counter-Strike 1.6Source / id Tech | 0.02200 | Source SDK default (m_yaw = 0.022) |
| Counter-Strike: SourceSource / id Tech | 0.02200 | Source SDK default (m_yaw = 0.022) |
| CS2 / CS:GOSource / id Tech | 0.02200 | Source SDK default (m_yaw = 0.022) |
| CS:GOSource / id Tech | 0.02200 | Source SDK default (m_yaw = 0.022) |
| Cyberpunk 2077Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Cyberpunk 2077Custom / Proprietary | 0.01000 | Scaled alignment constant (Yaw: 0.01000) |
| DayZCustom / Proprietary | 0.17886 | Scaled alignment constant (Yaw: 0.17886) |
| DeadlockCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| DeadsideCustom / Proprietary | 0.11247 | Scaled alignment constant (Yaw: 0.11247) |
| Deep Rock GalacticCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Delta ForceCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Destiny 2Unreal Engine | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Doom EternalCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Dota 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| DucksideCustom / Proprietary | 0.11247 | Scaled alignment constant (Yaw: 0.11247) |
| Dune AwakeningCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Dying Light 2Custom / Proprietary | 0.00833 | Scaled alignment constant (Yaw: 0.00833) |
| EnlistedCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Escape from TarkovUnity | 0.04681 | Scaled alignment constant (Yaw: 0.04681) |
| ExoborneCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Fallout 4 / 76Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Fallout 76Custom / Proprietary | 3.79310 | Scaled alignment constant (Yaw: 3.79310) |
| Fallout: New VegasCustom / Proprietary | 3.79310 | Scaled alignment constant (Yaw: 3.79310) |
| Far Cry 5Custom / Proprietary | 0.00285 | Scaled alignment constant (Yaw: 0.00285) |
| Far Cry New DawnCustom / Proprietary | 0.00285 | Scaled alignment constant (Yaw: 0.00285) |
| For HonorCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| FortniteUnreal Engine | 0.00556 | Unreal Engine Pitch/Yaw scaling (0.00556) |
| FragpunkCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Garry's ModSource / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Getting Over ItCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| GTA V EnhancedCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| GTA V LegacyCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| GTA VICustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| GTFOCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Half-Life 1Source / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Half-Life 2Source / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Halo InfiniteCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Halo ReachCustom / Proprietary | 0.02250 | Scaled alignment constant (Yaw: 0.02250) |
| HauntsvilleCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Hell Let LooseCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Helldivers 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Heroes & GeneralsCustom / Proprietary | 0.15131 | Scaled alignment constant (Yaw: 0.15131) |
| Holdfast: Nations at WarCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Hunt: ShowdownCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| HurtworldCustom / Proprietary | 0.11247 | Scaled alignment constant (Yaw: 0.11247) |
| HyperscapeCustom / Proprietary | 0.00573 | Scaled alignment constant (Yaw: 0.00573) |
| IcarusCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Insurgency: SandstormCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| IronsightCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Killing FloorCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Killing Floor 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Killing Floor 3Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| KrunkerCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Left 4 Dead 2Source / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Marathon (2026)Custom / Proprietary | 0.00330 | Scaled alignment constant (Yaw: 0.00330) |
| Marvel RivalsCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Military Conflict: VietnamCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Momentum ModCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Monster Hunter WildsCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| NAKWON: Last ParadiseCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Naraka: BladepointCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Neon WhiteCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| New WorldCustom / Proprietary | 1.00000 | Scaled alignment constant (Yaw: 1.00000) |
| No More Room In HellCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Once HumanCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Osu!Custom / Proprietary | 0.07959 | Scaled alignment constant (Yaw: 0.07959) |
| Overwatch 2IW Engine / Slipstream | 0.00660 | Equivalent to 1/150 radians scaling |
| PaladinsCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| PalworldCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Path of Exile 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| PavlovCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Payday 2Custom / Proprietary | 0.01500 | Scaled alignment constant (Yaw: 0.01500) |
| Payday 3Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Payday: The HeistCustom / Proprietary | 0.01500 | Scaled alignment constant (Yaw: 0.01500) |
| Planetside 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| PUBGCustom / Proprietary | 0.00220 | Scaled alignment constant (Yaw: 0.00220) |
| Quake 2Source / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Quake 3 ArenaSource / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Quake 4Source / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Quake ChampionsSource / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Quake ChampionsSource / id Tech | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Rainbow Six ExtractionCustom / Proprietary | 0.00573 | Scaled alignment constant (Yaw: 0.00573) |
| Rainbow Six SiegeCustom / Proprietary | 0.00220 | MouseYawSensitivity multiplier (0.0022) |
| Ready or NotCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Remnant 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Remnant: From the AshesCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Risk of Rain 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| RobloxCustom / Proprietary | 0.39783 | Scaled alignment constant (Yaw: 0.39783) |
| RustUnity | 0.02200 | Unity Engine Input translation (0.022) |
| SandCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| SCP: Containment BreachCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| SCUMCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Sea of ThievesCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| SpellbreakCustom / Proprietary | 0.00800 | Scaled alignment constant (Yaw: 0.00800) |
| Spider-ManCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| SplitgateCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Splitgate 2Custom / Proprietary | 0.00937 | Scaled alignment constant (Yaw: 0.00937) |
| SquadCustom / Proprietary | 0.17502 | Scaled alignment constant (Yaw: 0.17502) |
| Star Wars BattlefrontCustom / Proprietary | 0.00718 | Scaled alignment constant (Yaw: 0.00718) |
| Star Wars Battlefront 2Custom / Proprietary | 0.00718 | Scaled alignment constant (Yaw: 0.00718) |
| StrinovaCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Sven Co-opCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Team Fortress 2Source / id Tech | 0.02200 | Source SDK default (m_yaw = 0.022) |
| The CycleCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| The FinalsCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| The Hunter: Call of the WildCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Tiny Tina's WonderlandsCustom / Proprietary | 0.00660 | Scaled alignment constant (Yaw: 0.00660) |
| Titanfall 2Source / id Tech | 0.02200 | Source SDK default (m_yaw = 0.022) |
| UltrakillCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Unreal GoldUnreal Engine | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Unreal II: The AwakeningUnreal Engine | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Unreal Tournament 2004Unreal Engine | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Unreal Tournament 3: The BlackUnreal Engine | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Unreal Tournament 99Unreal Engine | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| UnturnedCustom / Proprietary | 0.10000 | Scaled alignment constant (Yaw: 0.10000) |
| ValheimUnity | 0.05000 | Scaled alignment constant (Yaw: 0.05000) |
| ValorantUnreal Engine | 0.07000 | Riot Games developer confirmation (0.07) |
| Vampire SurvivorsCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| War ThunderCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| WarfaceCustom / Proprietary | 0.00333 | Scaled alignment constant (Yaw: 0.00333) |
| WarframeCustom / Proprietary | 0.01000 | Scaled alignment constant (Yaw: 0.01000) |
| Warhammer: Vermintide 2Custom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Way of the HunterCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| Wolfenstein: Enemy TerritoryCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| World of TanksCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |
| World War ZCustom / Proprietary | 0.02200 | Scaled alignment constant (Yaw: 0.02200) |